Myself
Software Engineer & Game Maker
Ever since I learned how to program in college, I loved making games and playing them with my family and friends.
Listening to their compliments and feedback is what motivates me to make better and more fun games.
One of the reasons why I love programming in general is the aesthetics of code.
Scalability, decoupling, optimal structuring, and focusing on human readability.
These are what I pay really close attention to when I code to make it clean and concise.
- Employer: Amazon
- Email: cjkimrules at gmail
- City: Austin, TX, USA
- Alumnus: University of Texas at Austin
Favorite PC games are League of Legends, Diablo, Starcraft 1 & 2, Heroes of the Storm, XCOM, and Dead by Daylight.
Favorite mobile games are Girl Frontline 1, Honkai 3rd, Arknights, Honkai: Starrail, and Girls Fronline 2.
Skills
Profession
Summary
Chul Jung (CJ) Kim
Gameplay Engineer with 5+ years shipping 3 AAA/mobile titles, delivering diverse AI systems (perception, pathfinding, behavior trees), performance infrastructure, and cross-team technical leadership in large-scale multiplayer environments. Expert in C++, C#, Unity, and optimization tools.
- Austin, TX
- Open to relocation (within US)
- cjkimrules at gmail
Education
Bachelor of Science
Electrical & Computer Engineering
2013 - 2018
University of Texas at Austin, Austin, TX
- Computer Architecture and Integrated Circuits
- Business Foundations Certificate
Achievement
Student Cluster Competition
2016
Salt Lake City, UT; 4th place
- Participated in a global supercomputing competition with a team of 6 members
- Focused mainly on power management and password cracking strategies
Service
Unit Supply Specialist
2016 - 2024
US Army Reserve, Austin, TX
Honorable Discharge as Specialist E4
Professional Experience
Software Engineer I, Gameplay AI
2022 - Present
Amazon.com, Inc., Seattle, WA
Shipped: New World: Aeternum (MMORPG) across PC/console
- Architected AI systems: dynamic difficulty scaling, stealth interaction mechanics, AI communication behavior trees
- Built performance tools: cross-platform monitoring, scalable unit tests, CPU optimization at scale
- Led configurable data table feature and supported 4 teams such as replication and UI fixes
Associate Software Engineer II, Gameplay UI
2021 - 2022
WIMO Games, Inc., Round Rock, TX
Shipped: RPG Dice: Heroes of Whitestone (mobile RPG, Unity/C#)
- Implemented item inventory UI, events UI, and drawing card mechanics
- Created custom editor tools such as Excel viewer for artists and producers
Associate Software Engineer I, Gameplay UI
2020 - 2021
KingsIsle Entertainment, Inc., Round Rock, TX
Shipped: FFA: Fantasy Fighter Arena (mobile competitive game, Unity/C#)
- Implemented turn order arrangement, character inventory, and match setup
- Improved internal in-game tools and created unit test framework
Games
Projects with golden border have major challenges.
- All
- Self Project
- Group Project
- Tools
- Company